Design system

Sticky Spires palette

Extracted from the game logo: deep blueprint blue background, schematic cyan lines, warm marshmallow creams, golden pasta browns, and a single hard-hat-yellow accent.

Blueprint

Deep architect-paper blue — primary background, panels, navigation.

Paper 50

#e8efff

Subtle wash

Paper 200

#92b0e8

Soft accent

Paper 500

#244ea0

Mid blueprint

Paper 700

#152e5e

Panel base

Paper 800

#0e2148

Body background

Paper 950

#030a1a

Deepest shadow

Schematic

Bright sky cyan — drafting lines, links, focus rings, glow effects.

Glow 100

#e3f4fd

Line highlight

Glow 200

#b8e0f5

Soft outline

Glow 300

#88c8e8

Schematic line

Glow 500

#3990c4

Primary accent

Glow 700

#154f7d

Pressed state

Marshmallow

Warm cream from the marshmallow bodies — body text on blue, card fills.

Mallow 50

#fbf3e6

Headline text

Mallow 100

#f7e6cf

Body text

Mallow 200

#f1d3b0

Card surface

Mallow 300

#ebbf94

Border tint

Mallow 500

#d99668

Toasted edge

Spaghetti

Pasta brown — illustrations, link emphasis, dark text on cream.

Noodle 200

#d6a982

Light beam

Noodle 400

#a87850

Mid beam

Noodle 600

#7a4f30

Beam shadow

Noodle 800

#3a2615

Text on cream

Hard Hat

Builder yellow — single bright accent for CTAs, badges, alerts.

Hat 300

#f5d56a

Highlight

Hat 500

#e6b933

Primary CTA

Hat 700

#a67d18

CTA hover

How to use it

A starting map of palette → UI role.

Page background

Linear gradient

Headlines

Mallow 50 on blueprint

Body copy

Mallow 200 — softer

Primary CTA

Hat 500, blueprint text

Secondary CTA

Glow 300 outline

Cards / panels

Paper 700 with glow border

Link / focus

Glow 300

Card on cream

Cream fill, noodle text

Preview — hero applied

Coming soon · An indie game

Build a tower out of noodles and marshmallows.

Stack pasta beams. Glue them with sticky marshmallows. Watch your carb-load engineering collapse in glorious slow motion when you push it too far.