sticky spires: a spaghetti and marshmallow tower under a clear sky

coming winter 2026 · ios + android

build wobbly towers with spaghetti and marshmallows.

sticky spires is a cozy physics builder for iOS and Android. fifty hand-crafted levels, a sandbox to wreck, plus one shared puzzle every morning. slow physics, soft sounds, no streak shame.

one email at launch. nothing else.

what’s in the box

four ways to play.

The campaign is the main course. The daily and the sandbox are the sides. The editor opens the kitchen to everyone.

main course 50 levels at launch

campaign

50 hand-crafted levels across 3 themed worlds. Reach the goal, hit the height, hold the weight, or beat the clock. One to three stars per level.

the daily ritual one a day · gone at midnight

today’s spire

One shared puzzle every morning. Same puzzle for every player on Earth. Build a stand, land a marshmallow in the gold ring, beat the obstacles. Streak and leaderboard.

no rules no constraints

sandbox

Free build. No goal, no timer, no wind unless you want it. Stack things until you’re happy or until physics says otherwise.

v1.1 free drop arrives v1.1

editor

Build your own puzzles, share them with everyone. Browse what other people made. Heart the great ones. The campaign becomes infinite.

plus the daily ritual

today’s spire.

One shared puzzle every morning, the same one for every player on Earth. A ten-minute build over coffee: land a marshmallow in the gold ring, beat the obstacles. Streak and leaderboard. It’s a feature, not the whole game.

puzzle #001 target: 12 m wind: 4 m/s

today’s puzzle goes here

The first daily puzzle goes up at launch. We’ll email you the morning of.

notify me when it wobbles
resets in 12h 34m · midnight UTC Leaderboard ranks unlock with an Apple or Google sign-in.

what makes it sticky

three pillars. nothing extra.

pillar one

Tranquil by design.

Lofi audio. Claymation surfaces. No timer in the main game. No streak shame. No 8 PM nudge to come back. The 13+ cozy crowd in mind.

pillar two

A daily ritual.

One fresh puzzle every morning. The same one for every player. Compare runs with friends. See how you stack against everyone playing today.

pillar three

A community canvas.

A level editor and a library of player-built puzzles, arriving with v1.1. The campaign becomes infinite.

the physics

what you build, and how it fails.

what you build

  1. 1

    Plan it.

    Pick a footprint. Decide how wide your base needs to be. The wind has opinions.

  2. 2

    Stack it.

    Drag spaghetti struts. Squish marshmallow joints between them. Sturdier than it looks. Squishier than you’d like.

  3. 3

    Survive it.

    Toggle the wind. Add weight. Watch the bend, the sag, the snap. Try again, smarter.

what goes wrong

  1. A

    Bend.

    A spaghetti beam under steady load arcs like a tired smile.

  2. B

    Sag.

    Marshmallows are mostly air. They give. They forgive. Until they don’t.

  3. C

    Snap.

    The clean, dry crack of overbuilt confidence. Slow-mo replay included.

what the daily looks like

land it in the ring.

The daily is the same physics as the campaign, just smaller. You get a few minutes, a handful of spaghetti struts and marshmallows, a gold ring up high, and a few obstacles between you and it. Build a stand. Send a marshmallow into the ring. Make it stay.

  • Same spaghetti + marshmallow physics as the campaign
  • Goal: land a marshmallow in the gold ring, and make it stay
  • Obstacles change every day, the same for everyone
  • Streak counter and global leaderboard
sticky spires #001 target: gold ring
build · launch · land · stay

the soundtrack

lofi for builders.

Recorded at the kitchen table. A small album of warm, unhurried tracks that loop with the puzzle. Released on Bandcamp the morning the game ships.

kitchen window, 7am

sticky spires · track 01

0:38 2:04

Full album on Bandcamp at launch. Add your email above to hear it first.

arriving v1.1 · the kitchen library

towers other people built.

A community editor + library opens with v1.1. Browse, heart, and wobble through other players’ puzzles. Here are six builds from internal playtests, stand-ins for the real thing.

cumulus

21m

by a__hike · windy

lean-to

14m

by mossquito

three-legged thing

17m

by nick · windy

kettle bridge

9m

by arc__

morning fog

24m

by haw_thorn · windy

careful

18m

by pneumatic

a note from the kitchen

why we’re making this.

I grew up with an old builder game on Android, all wobbly towers you balanced and watched sag. It quietly disappeared from the store one day, and I’ve missed it ever since.

Sticky Spires is my fresh take on that feeling. The same soft, wobbly physics. A real campaign of fifty hand-crafted levels at launch. A sandbox to wreck. And because mobile games today are mostly hostile, a calm but genuinely exciting daily puzzle the whole world plays at once: no timer in the main game, no streak shame, gone at midnight without a fight.

It’s a small studio. We’re making this slowly, on purpose. If that sounds like a thing you want on your phone, the email box up top is the way to find out.

Nick · sticky spires

quick answers

you probably have a few questions.

what kind of game is it?

A cozy physics builder. You connect spaghetti struts to marshmallow joints, then try to keep your tower or bridge standing through wind, weight, and the occasional dropped block. A fresh take on an old builder game I loved growing up.

how much actual game is there?

Fifty hand-crafted campaign levels across three themed worlds at launch. Free sandbox mode. One shared daily puzzle. A community editor + library arriving with v1.1. There’s a lot to do. The daily is one piece, not the whole game.

when does it come out?

Soft target is winter 2026 / early 2027 on iOS and Android. Drop your email and we’ll write the morning the first version ships.

what does it cost?

Free. You can buy a theme or remove ads if you’d like, but nothing is gated. No FOMO timers. No “continue” buttons.

is the daily puzzle really the same for everyone?

Yes. The morning puzzle is the same one in every kitchen, every day. Same gold ring, same obstacles, same shot at the leaderboard. Different builds will get you there.

is it safe for younger players?

Rated 13+ and cozy. Anyone younger drops into a stripped guest mode (no ads, no sign-in, no online publishing), but the campaign and sandbox are still available offline.

will there be a web version?

The mobile app is the main game. A browser-playable version of just the daily puzzle is planned for v1.1, so you can keep your streak on a laptop without leaving your tab.

for press & creators

Logos, screenshots, gifs, and a one-page fact sheet, ready to go.

one email at launch. nothing else.

Drop your address below and we’ll write the morning the game ships. No newsletters, no pre-order pings, no “we miss you.” Just one note when the kitchen opens.